AI Insights · Timothy · October 2023
Top 5 Cartoon Fantasy Games on Android in Oceania Q3 2023
Explore the performance of the top 5 cartoon fantasy games on Android in Oceania during Q3 2023, based on data from Sensor Tower.
In the third quarter of 2023, the top 5 cartoon fantasy games on Android in Oceania showcased a variety of performance trends in terms of weekly downloads, revenue, and active users, according to Sensor Tower data. Here's a closer look at how each app fared:
Pokémon Sleep saw a significant rise in weekly revenue, starting from a modest $41 in early July to peaking at around $12.6K by the end of the month. The revenue slightly fluctuated but remained strong, closing September at about $7.9K. Weekly downloads spiked initially to 37.8K in mid-July before gradually declining to around 781 by the end of September. Active users followed a similar trend, peaking at 30.6K in late July and stabilizing around 16.1K by the end of the quarter.
Candy Crush Saga maintained a steady weekly revenue, with a slight dip in mid-July to $198.6K and ending September at approximately $219.5K. Downloads saw a consistent pattern, averaging around 4K to 7K weekly. Active users exhibited a slight decline over the quarter, from 105.6K at the start to about 93.2K by the end.
Super Snail experienced an impressive revenue growth, starting from $784 in late July to reaching $22K by the end of August. However, the downloads showed a sharp decline from 19.6K in early August to just 188 by the end of September. Active users mirrored the download trend, peaking at 19.5K in mid-August and dropping to 7.5K by the end of the quarter.
Bluey: Let's Play! had a notable increase in weekly revenue, starting at $2 in early August and reaching approximately $1.6K by mid-September. Downloads were strong, peaking at 11.4K in early September before tapering off to 6.1K by the end of the month. Active users grew steadily, peaking at 16K in mid-September and ending the quarter at 12.3K.
Age of Apes showed a stable revenue trend, fluctuating between $9K and $15K throughout the quarter. Downloads varied, with a high of 7.1K in early July and a low of 2.3K in mid-September. Active users followed a similar pattern, peaking at 6.5K in early July and dipping to 3.1K by mid-September, before slightly recovering to 3.2K at the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.